Game and Simulation Art

Hi-rez hard surface model of a Bella scooter.

Drill press scene created for a simulation project used for cultural training.

For GSE Systems. Lighting and scene setup in Unity by me. Model and textures from a provided existing model. Used for marketing

Globe Valve a series of valves that was made for GSE Systems to illustrate the different types and functions.

Destroyed House. Textured by me for a mixed reality scenario.

Hand Painted low poly environment based on a 2d concept.

Chinese temple doors Model and textures by Brad Acree

Chinese Court yard railing Modeling and textures by Brad Acree

All hand painted map used to generate a normal and spec maps. Mapped on a single plane. Texture by Brad Acree

Old boombox. Texture by me. Used for a mixed reality simulation.

Winner of the Game-Artist.net forum speed texturing competition.

Hi res Lewis Chess piece. Personal project

Lewis Chess set rook. Model and hand painted texture by Brad Acree

Hand painted texture by Brad Acree. Model and UVs by Paul Greveson

Hand painted texture by Brad Acree. Model and UVs by Paul Greveson

Based on a miniature by Kaiyodo. Model and hand painted texture by Brad Acree

Based on a miniature by Kaiyodo. Model and hand painted texture by Brad Acree

White rabbit from Alice in Wonderland based on

Sir John Tenniel's design. Model and hand painted textures by Brad Acree

White rabbit from Alice in Wonderland based on

Sir John Tenniel's design. Model and hand painted textures by Brad Acree

Hi-res model done in zbrush with custom mat cap by Brad Acree

Trophy prize from the casual Game Scrabble Journey. Model and texture by Brad Acree

Description

3D Artwork done in 3D Studio Max, Zbrush, and Photoshop